A Thought Experiment

Indulge me a hypothetical scenario.

Let’s say someone was born in an area that he grew up to only want out of. There was a lack of culture there, a vacuum, and a lack of understanding as to who he was…not from his family, but from the world around him. He went to college nearby, and the vacuum left its mark. This was sort of like a fundamental incompatibility. He just didn’t fit. One of the results of this was that he couldn’t decide what he wanted to be when he grew up.

Of course, he grew up. That happens whether one wants to or not, and so he cycled through three majors in college before achieving a degree. He didn’t have the connections in that area to do what he really wanted, so he ended up in a field that was largely unrelated to his degree. He liked it, though, so he threw himself into it, identified with it, became good at it. He learned about people in that profession. Until, one day, he realized that maybe there was something else out there.

You see, he had held God largely at the periphery for a lot of his adult life, and now was impressed with the realization of how unsustainable that was. Through a series of events that were based largely around his discontent with still living in that area, he got his arms around his faith for likely the first time in his life. He walked away from one particular experience feeling that he actually knew God for the first time, and that changed everything, as it must. And so he pursued that into ministry, into graduate studies, and into a new profession. That profession turned out to be short-lived, but the studies involved altered everything even further. The problem was that, as he learned so many new things, he didn’t realize that he didn’t know what he thought he knew, and so he left behind his experiences so far, because he felt they were incompatible. He was beginning a new life without a foundation, as a sort of misguided concept of repentance.

Except that a foundation, once laid, tends to stay put. As he grew and finished his graduate studies, he realized one day by hanging some theatre masks on his wall that he was who he was in large part because of his experiences, and that those experiences were not only not bad in and of themselves, but informed his newfound relationship with God. And so, he had to re-think some things.

Growing up has a way of continuing to happen, though. So, as he was trying to figure all of this out, he fell in love and got married, and, because bills continue to arrive whether one is trying to figure out life or not, he returned to that original vocation to pay them. Then their first child, and then and then and then…many dreams, and much difficulty in making them a reality, difficulty borne primarily of indecisiveness and discontent.

And then, one day, because of those bill that kept arriving, they decided another career change was in order, and so he returned to school to enter a very technical field. He had learned about people, he had become (he hoped) close with God, his creative spark was always working…but he entered a technical field. Pay the bills it did, certainly, earning back the cost of the new schooling in short order, but it took so much and gave back little else. And then a second child. And, somehow, 15 years vanished in a blur of frenetic activity that accomplished only unimportant things and left him missing what was overwhelmingly important.

And that, you see, brings us to now, and this person…this subject of our hypothetical thought experiment…is once again rejecting something through a fundamental incompatibility, feeling an exasperation with both this third career as well as the fact that the world trusts technology more than people, science more than art. And he dreams, and the dreams continue to not come true, because the data keeps interfering.

What is there to do? What should this person do? What would be the next step to make it right?

Asking for a friend.

“Is a dream a lie if it don’t come true? Or is it something worse?” – Bruce Springsteen

A Review of Ravenloft: Heir of Strahd

I was in middle school when I first encountered role playing games. My best friend at the time was into Dungeons and Dragons, and I have fond memories of imagining characters and adventures. The phase didn’t last long…we eventually transitioned into a new RPG, Star Frontiers. I actually went looking for that game a few years ago to find that it had been discontinued a long time before, which was sort of sad. 

To be fair, I spent way more time creating elaborate characters and stories set within the worlds of these RPGs than I ever did playing them. I was just beginning to spread my writing wings, and the luxury of the world-building having been done for me gave great structure to let my imagination run.

The Saturday morning cartoon of Dungeons and Dragons was one of my favorites, because it gave visuals to the world-building that sparked my imagination. The character classes were well illustrated, and let’s be honest…that series was very compelling to an early-teen audience.

That series was also the last time I really paid much attention to Dungeons and Dragons (the tragedy that was the recent film doesn’t count). I’ve seen it pop up in various things that I’ve read, but the online adventures that people play today bear little resemblance to the game I briefly enjoyed so many years ago. I have occasionally picked up a player’s book at the local Barnes & Noble to browse things like character classes, alignments, etc., because it was that structure that I always found fascinating. So, when I was about to take a trip a couple of weeks and was deciding on an audiobook for the flight, I decided spontaneously to choose a Dungeons and Dragons adventure.

Ravenloft: Heir of Strahd is billed as an official D&D adventure, and looked at least somewhat interesting. Out of the gate, we’re introduced to a mis-matched band of adventurers, consisting a barbarian dark elf, a cleric, a wizard, an artificer, and a paladin (my character back in the day was a paladin, I seem to recall), who are thrust into an untenable situation. They must confront hideous monsters in the first chapter, and are forced to somehow find a way to work together in order to survive their plight. This, as I understand it, is a classic Dungeons and Dragons story. I can almost imagine the players sitting around the table as the adventure plays out.

By chapter two, we’ve entered painfully predictable territory. The adventurers go to a castle, which is dark and haunted by monsters, to be the guest of Strahd, a peculiar host who has something evil and foreboding about him that the others can’t quite identify. Even though the reader has immediately deduced that Strahd is a vampire, somehow the adventurers don’t arrive at this conclusion for several chapters, as they work their way through a blatant and unoriginal riff on Bram Stoker’s Dracula. Of course, one of the protagonists, Fielle, has fallen victim to Strahd’s charms, and of course she’s going to be turned into a vampire. How anyone can not see this is just a source of frustration rather than a mystery in the process of being solved, and that frustration drags on for chapter after chapter until the reader is nearly exhausted enough to stop reading.

I’m not familiar with how vampires play into the collection of monsters in D&D, but their ability to make someone a sort of half-vampire was a different twist. There are, of course, the familiar tropes: they can’t come in unless they’re invited, etc., that would be familiar to anyone who has ever watched Buffy the Vampire Slayer. The story progresses through a predictable search by the others for a way to save Fielle, that twists and turns through morbid and macabre tales of stealing corpses and hideous experiments that eventually had me rolling my eyes. Had I not the determination to finish a book I had started, I would have departed around five chapters from the end because I felt I just couldn’t take it any more, but I persevered out of sheer willpower.

In a climactic battle that is cut short on details and smacks of an editor trimming the book down with arbitrary cuts, the group seems to find a way to rescue their comrade, and we seem to have a happy ending. This progresses to where Fielle confronts her abusive parents under the ruse that she is leaving to travel with her friends, only to reveal that she is still, in fact, a vampire, and the final paragraphs are her killing her family.

That’s it. The book ends.

Really?

No redemption, a gratuitous exploration of darkness, and not even an ending to speak of. This is one of the few novels that I’m sorry to have finished, and it tarnishes any fond memory I would have had for Dungeons and Dragons. Needless to say, I don’t recommend that you waste your time reading it, and I’m tempted to not explore any more Dungeons and Dragons stories at all after this. I’m currently in the middle of the comic book adaptation of the Fallbacks. If that’s any better, perhaps I’ll change my mind, but the last page of Heir of Strahd has passed happily from my memory as nothing more than poor judgement in my choice of books, and time poorly spent.